Based in Brisbane, Australia
April 19, 2017
Forts is a physics-based action-RTS, where players are challenged to construct custom bases and destroy their opponents in a battle for the last of Earth's natural resources. Construct an armored fort while collecting resources. Arm it to the teeth. Develop your technology to unlock advanced weapons, then target weak points in your opponent’s fort. Shoot down incoming missiles and patch up damage before your fort comes crashing down. Defend your reactor at all costs!
The Forts project started in 2003 and has continued with various degrees of intensity. Nick joined the team in 2008 and the pace picked up in early 2013. Jeff was brought on in early 2015 to produce the music and sound. Forts' release date is April 19 2017.
- Build forts of any size and shape, as you fight.
- Up to 8 players in online multiplayer with co-op and team death match.
- 28 mission single-player campaign.
- Challenging skirmish mode.
- Unlockable tech-tree.
- Ten unique weapons.
- Three factions.
- Powerful replay system.
- Built-in level editor.
- Designed from the ground up to support mods.
- English, French, German, Spanish, Russian and Italian.
- Alternative keyboard and custom key bindings.
Launch Window Announcement Video YouTube, .mp4
Launch Date Announcement Teaser YouTube, .mov
Launch Trailer YouTube
Logo & Icon
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Forts Dev Blog
Technical development journal written by Tim Auld earthworkgames.com.
About EarthWork Games
EarthWork Games is an independent game developer originating in Brisbane, Australia. With over fifty five years of game development experience between us, we are eager to create games that we enjoy playing, and enjoy making.
More information on EarthWork Games, our logo & relevant media are available here.
Concept, Design and Programming
Art and Design
Jeff van Dyck
Music and Sound design
Community Management and Support
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks